How the community is run
Built from the nested group model in our system — every node can hold children.
Spec-Ops
A 10-person unit reporting directly to the Managers Team
Managers Team
Sets macro policy: declarations of war, tax changes, approval of new unions
Ambassadors
Our representatives across the verse and the outside world
High Council
Executes decisions: policy delivery, coordination between unions, feedback on legal changes
Military & Security Council
MIL- Military Union
Hauling & Logistics Council
LOG- Hauler Union 1
- Hauler Union 2
Mining Council
MIN- Mining Union
Salvage Council
SLV- Awaiting registration
Medical & Engineering Council
MED- Awaiting registration
What being a citizen means
Any active member approved by management, who has accepted the community charter and takes part at least dynamically in community life.
- All citizens are equal before the charter and fully covered by its protection.
- You may join any union, belong to several at once, or play entirely independently.
- If you belong to several unions, you must designate one as your “main union”.
- A union leader may not hold membership in any other union — their focus stays there.
- In any conflict with other groups or clans, you have the community's full backing.
- You may switch unions at any time, or register a new union of your own.
Three layers of law
Law in the community is hierarchical: no layer may contradict the layer above it.
Community Charter
Owned by the Managers Team
The founding, permanent principles of the community — guaranteeing stability and safeguarding citizens' rights.
Union Protocol
Owned by the Unions Council
Shared rules for the group of unions that sit within one category.
Union Rules
Owned by the union leader
Rules specific to each union, set by its leader and — where needed — its members.
